IMPROVING STUDENTS’ SPEAKING SKILLS BY USING GUESSING GAME AT MAN 2 SEMARANG IN THE ACADEMIC YEAR OF 2023/2024

Nisfah, Arifatun (2023) IMPROVING STUDENTS’ SPEAKING SKILLS BY USING GUESSING GAME AT MAN 2 SEMARANG IN THE ACADEMIC YEAR OF 2023/2024. Other thesis, IAIN SALATIGA.

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Abstract

The objectives of the research describe the use of guessing game method to improve students speaking skills. This research analyzes the improvement of students speaking skills after the implementation of guessing game. This research answer two problem statement (1) How is the implementation of guessing game to improve students speaking skills in MAN 2 Semarang? (2) How is the improvement of students' speaking skills after the implementation of guessing game in MAN 2 Semarang? The research design of this research was Classroom Action Research. It was conducted in two cycles. The researcher used Pre-Test and Post-Test to know the improvement of students speaking skills after the implementation of guessing game. The subject of this research were 28 students of XII MIPA 2 at MAN 2 Semarang. The data collection there were two forms of data in this study (qualitative and quantitative). The researcher used T-Table 0,05 (5%) for analyzing the test. From the result it shows that the implementation of the study improved from cycle I and cycle II. The result of the t-test of cycle I was 67,4 and cycle II was 78,8. The passing grade was 75 and the target of the passing grade was 75%. The score percentages of the post test of cycle I was 61% and cycle II was 89% from the students. The improvement of students scores was significant. It means that the implementation of guessing game to improve students speaking skills was successful.

Item Type: Thesis (Other)
Subjects: Bahasa
Depositing User: Unnamed user with email bimoharyosetyoko@iainsalatiga.ac.id
Date Deposited: 02 Nov 2023 03:22
Last Modified: 02 Nov 2023 03:22
URI: http://e-repository.perpus.uinsalatiga.ac.id/id/eprint/18962

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