Rohman, Fatkhur (2016) The Use of Who Am I Game to Improve Students’ Speaking Skill (A Classroom Action Research second grade of SMP N 3 Suruh in the academic year 2015/2016. Other thesis, IAIN Salatiga.
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Abstract
ABSTRACT Rohman, Fatkhur.2016. “The Use of Who Am I Game to Improve Students’ Speaking Skill (A Classroom Action Research second grade of SMP N 3 Suruh in the academic year 2015/2016)”. Graduating Paper English Education Department of State Institute for Islamic Studies (IAIN) Salatiga: Maslihatul Umami, S.Pd.I, M.A. Keywords: Speaking Skill, Who Am I Game, Guess game, Speaking The aims of this research are (1) to find out whether there is improvement of speaking skill trough Who Am I Game (2) to find out the extent of using Who am I game to improve speaking ability of second grade of SMP N 3 Suruh. The research method used is classroom action research. The subjects of the research were thirty students in the second grade of SMP N 3 Suruh. The researcher used two cycles; each cycle consists of planning, action, observation, and reflection. The researcher found several findings on it. The findings show that the students’ speaking skill increases from pre to post test. The mean of pre-test I is 54,33, the mean of post-test I is 66, the mean of pre-test II is 61,66, and the mean of post-test II is 74,33. The increasing percentages of students who pass in oral test in cycle I and cycle II are: 56,66% up to 76,66%. The decreasing percentages students who do not pass oral test are: 43,33% to 23,33%. It means that Who Am I Game is able to improve the students’ speaking skill.
Item Type: | Thesis (Other) |
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Subjects: | Bahasa |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Unnamed user with email bimoharyosetyoko@iainsalatiga.ac.id |
Date Deposited: | 08 Apr 2016 03:37 |
Last Modified: | 08 Apr 2016 03:37 |
URI: | http://e-repository.perpus.uinsalatiga.ac.id/id/eprint/738 |
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