Mutaslimah, Mutaslimah (2016) Find the Stranger Game” to Improve the Students’ Vocabulary Mastery and Reading Comprehension (A Classroom Action Research of the First Grade Students of SMK N 3 Salatiga in the Academic Year of 2016/2017). Other thesis, Fakultas Tarbiyah dan Ilmu Keguruan.
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Abstract
The purpose of language teaching in Senior High school is to achieve functional level. In the functional level, they can develop the competence in communicating orally and written to resolve daily problems. The real problems faced by the students in the school in learning and teaching English are reading comprehension. Game is one of the solutions to overcome the problems. Application of the Find the Stranger Game in teaching learning English hopefully can help the students to improve their reading comprehension. This research is mainly aimed to develop the students’ vocabulary mastery and reading comprehension through Find the Stranger Game. The research answers two problem of research (1) How is the implementation of find the stranger game to improve the students’ reading comprehension for the tenth grade students of SMK N 3 Salatiga in the Academic Year 2016/2017? (2) How is the result of find the stranger game in improving the students’ reading comprehension for the tenth grade students in SMK N 3 Salatiga in the academic year of 2016/2017? Thirty four students of tenth grade students of SMK N 3 Salatiga 2016 were instructed through Find the Stranger game to improve their vocabulary and reading comprehension. The methodology of this research used Classroom Action Research (CAR). It was conducted in two cycles. Each cycle consists of planning, action, observation, and reflection. From the result, the researcher found several finding on it. The result of mean score of each cycle that post-test is 71.47 higher than pre-test 55.59 in the cycle I, and post-test is 82.94 higher than pre test 64.70 in the cycle II. Furthermore, the result of t-test calculation is higher than t-table. T-test in cycle I is 7.8 and cycle II is 9.3 while t-table with N = 34 is 2.03. It means that the used of Find the Stranger game is able to improve the students’ reading comprehension.
Item Type: | Thesis (Other) |
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Subjects: | Ilmu Ekonomi,Politik, Sosial, Budaya dan Pertahanan Negera > Ilmu Pendidikan |
Divisions: | Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris |
Depositing User: | Unnamed user with email bimoharyosetyoko@iainsalatiga.ac.id |
Date Deposited: | 12 Apr 2017 03:43 |
Last Modified: | 12 Apr 2017 03:43 |
URI: | http://e-repository.perpus.uinsalatiga.ac.id/id/eprint/1511 |
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